



Interactive Game: lunch delivery
8.6-8.17 at noon, hungry TechX students would swarm to the gate to get their takeaway food for lunch. In real life, they would get the meal by themselves, but in this story, a miserable take-away deliveryman delivers meals to each student, and unfortunately this person is you(player).
Game Rules:
The 3 long blocks represent three roads, where hungry students go from the right side and walk towards the left side. The positions of students are marked by the cycle(which will be mobilizable LED), and the left side LED(only one is lighted at a time) represents you.
Your goal is to deliver correct meals to students, and to prevent students from reaching the left-most side.
There are three kinds of boxed meals: Apple pie, Beef noodles, and Curry rice. They are denoted by A, B, and C on the bottom button and red,blue,green light from RGB LED at left side.
Each student would like to have only one kind of meal. For some reasons, the students will not tell you which kind of meal they want, but will only react to your actions. You would pick up a boxed meal(left side LED is lighted), and ask if anyone wants to have it. If a student is given correct meal, he/she will leave happily(indent into the game box).
Your player has 6 different options to make a move. You can press “A”, “B”, “C”, “↑”, “↓”, or pull down the rod(on the right side, not in 3D modal).
red, blue, and green light from LED each means that you pick up a box of Apple pie, Beef noodles, or Curry rice. You also ask if anyone wants the box meal you picked. If someone wants it, the LED that represents them will turn on.
“↑” or “↓” means that you move upwards or downwards by a row.
the rod on the right side of the box means you give the meal you are holding to the first student in front of you. If that student wants the meal, he/she will leave, and you get 10 points.
If that student does not want the meal, or you are not holding any meal, nothing happens.
After you have made a move(press a button or pull down the rod), all students will move left by one step. If a student has reached the left-most column, he/she will leave angrily and call to complain about you. As a result, you are scolded by your boss, and will “lose a life” in the game. If you lose 3 lives, you will be fired, and the game is over.
The score and life will be shown on left top.
Q2: It’s a more intuitive representation of what my work looks like.
Behaviour is central to its very existence artists try their work out with the public.
The nature of the interactive experience may depend significantly on context.
No one can finish it alone.
It should cause passers-by to pay attention to the work and at least approach it.
Interactive art lays the foundation for experience design.
Q3:Engaging, timely, interactive, and not confusing.
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