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HCI | TechX

August 10, 2020

HOMEWORK DAY4 RAPHAEL

Reflection:

XDDDDDDDD

  • Write shortly about your previous experiences communicating ideas and prototyping if you have any. Compare the crafting method you have used in the past to prototype and what you learned today. How do you think that these digital fabrication methods can help you for your future projects?
    • Years ago we had an experience of crafting an RFID based object finder. However, at the time I haven’t learned anything about HCI. All we could do were to try our best to imagine and reflect from users’ perspective. After todays lecture I strongly believe the process of creating art has two very essential components: experience and ideas. Both of them cannot stand along. You need experiences, from your projects or from others’, to help you craft future projects with heuristic. You also need ideas to start. And by learning from others’ videos or posts you can learn improve your heuristic thinking.
  • Read The art of interaction. Based on your reflections on the reading, define in your own words what interaction is for you. 
    • Previously I believed deeply that a successful interaction must involve an input and an output. However, I found that its not the case. There are so many types of interaction – with users’ input as a variant, with time as a variant, etc.. Now I somehow think that interaction is more like a way of communication and expression, either asynchronous or synchronous, between artist and user or user and user. The trigger of interaction will somehow change some part of users’ being – either by memory or experience. Interaction enables people to have more unpredictable immersive first-person experiences, and enables artists to convey their ideas visually.
  • Finally, explain what contributes to a successful interactive experience based on your definition of interaction.
    • Effectiveness of communication – whether the goal / intention of the interaction is achieved.
    • Expression – did the user get enough amount of authors’ intended meaning – like more than 80%.
    • Interaction – did the interaction bring any changes to users, either positive or negative, or informative.
    • Funny – the interaction itself is funny

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