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HCI | TechX

August 12, 2020

homework day 6 – Michael

My code here:

import processing.sound.*;

AudioIn mic;
SoundFile s;
Amplitude am;

float[] pX = new float[50];
float[] pY = new float[50];
float[] speedU = new float[50];
float[] speedV = new float[50];

float sizeall=50;
color purple=color(5,39,175);

void setup(){
  size(500,500);
  background(255);
  s = new SoundFile(this,"snare.wav");
  mic = new AudioIn(this,0);
  am = new Amplitude(this);
  mic.start();
  am.input(mic);
  for (int i=1;i<=5;i++){
      //print(1);   those are for testing
    pX[i]=(i*100.0-50.0);
      //print(2);
    pY[i]=i*100-50;
    drawFace(pX[i],pY[i],purple,sizeall);
    float a=random(5,10),b=random(5,10);
      //print(3);
    speedU[i]=a;
    speedV[i]=b;
    print(a);
    println(b);
  }
}

void draw(){
    //println(am.analyze());
  pushMatrix();
  background(rbackground());
  rotate(rtate());
  for (int i=1;i<=5;i++){
    move(pX[i],pY[i],sizeall,i);
  }
  popMatrix();
}

void move(float u,float v,float size,int i){
  drawFace(u,v,rcolor(),size);
  pX[i] += speedU[i];
  pY[i] += speedV[i];
  if (pX[i] > width || pX[i] < 0){
    speedU[i] = -speedU[i];
    s.play();
  }
  if (pY[i] > height || pY[i] < 0){
    speedV[i] = -speedV[i];
    s.play();
  }
}

void drawFace(float x, float y, color c, float size){
  size = map(am.analyze(),0,0.5,sizeall,width/2);
  noStroke();
  fill(c);
  ellipse(x,y,size,size);
  fill(255);
  ellipse(x - size*0.1, y - size*0.1, size*0.1, size*0.1);
  ellipse(x + size*0.1, y - size*0.1, size*0.1, size*0.1);
  arc(x, y, size*0.6, size*0.6, 0, PI);
}

color rcolor(){
  float a=random(0,255);
  float b=random(0,255);
  float c=random(0,255);
  return color(a,b,c);
}

color rbackground(){
  float rrr = map(am.analyze(),0,0.5,255,0);
  return color(rrr);
}

float rtate(){
  float b =  map(am.analyze(),0,1,0,PI/4);
  float a=random(-1,1);
  if (a<=0){
    b = -b;
  }
  return b;
}

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